Friday, July 27, 2012

Tera: gonna just wrap this up in one post

It's been what, two weeks and a half since my last post? I'm going to just post everything here in order to make sure most of this still is still relevant.

Combat is simply the greatest thing and maybe one of the few saving graces that make this game stand out. No tab targeting, everything is real time (depending on your internet connection) and all attacks and spells must be targeted. I personally find this kind of combat really engaging and is the sole reason I recommend most people interested in MMOs at leave give Tera a try despite the fact that it is lacking in other areas. My only complaint I can immediately think of is that lock on abilities can be a be iffy when trying to lock onto a target such as heals or curses.

Forming groups is simple as it is in most other games of this genre, so I will exclude information about HOW to form groups along with party UI as that too is familiar.

There are some spells that can only function or have any use while in a party such as summon (teleport party members to your location), due to my only playing as a priest up to level sixty I cannot make a list of them though based on the fact that there were so few party only moves for priest I would be there would be few for other classes as well.

Some spells have extra side abilities or benefits for your allies, such as the ability for a lancer's shield to reduce the damage anyone behind you takes when you ready it (having not played a lancer, I do not know the name of this ability) is one example.

Dungeon fights can be interesting in Tera, though unfortunately the dungeons themselves are often linear and uninteresting for the most part, had I those pictures I took this would be the space I would use them for.

Party makeup for dungeons still follows the holy triad: tank, healer, and DPS.

Keeping aggro in control in this game seems a bit different, as monsters seem to bounce around often between players in certain fights (and with there being no mods to track such numbers readily available). Often times I tried to avoid using my larger target heals over my AoE heals due to the fact that they seems to draw plenty of aggression despite the fact that I had a bonus on my armor to reduce it. Healers or any player with a resurrect scroll can also bring back dead players while still in combat, though the act of doing so has a long cast time (more so with the scroll).

The boss fights themselves vary from boss to boss on how interesting they are, though a common trend I noticed that bosses that are not the final boss in the dungeon are not guarantied to drop interesting loot or any loot at all despite how difficult the encounter was.

As for PvP, I feel as though En-mass really dropped the ball here, since there is no cast time to mount, ganking on the world map results in a game of cat and mouse unless the person you got the jump on decides to sit still or you get lucky with a string of knockdowns. Last I played there was also no PvP battleground to speak of. Needless to say, PvP in Tera was completely lacking.

GvG and vanarchy, one of the selling points for Tera is also underwhelming. The guild I joined was one of the first vanarchs, unfortunately anyone who wasn't the guild leader soon realized that being a a member of a vanarch guild meant jack shit other than having a fancy horse that could move slightly faster than others available. Judging by the fact that everyone complained that none of the vanarchs did anything interesting I believe it's safe to say there isn't much to do as a vanarch in the first place.

If I think of anything else I'll make another post for it, this should be the last big post about Tera. Next I'll talk about some of the games I got from the steam sale.

Wednesday, July 25, 2012

The Dark Knight Rises

Saw the movie tonight, excellent movie, only a few things here and there bothered me about the movie but talking about them would be spoilers.

Thursday, July 12, 2012

Steam summer sale

It's happening! A new feature we see tonight are the flash deals, lasting four hours long these deals are for the vigilant who check the store page multiple times in a day. Have fun!

Edit: Oh, I forgot to mention you can also vote for the games going on sale for the next day!

Sunday, July 8, 2012

Tera: Enchanting

Well folks, it looks like the developers of Tera have a scorched earth policy regarding uninstalling their game, as it looks like the uninstall took the screenshots along with it. At least the lack of pictures means that these posts will take up less space.

To describe enchanting in Tera in a few words would be: "Unrewarding and Frustrating"

But first, an explanation of what you get when you enchant an item.

Not all items are enchantable, but most if not all can be used as a ingredient for enchanting. Those that can be enchanted will have three different bonuses, which are randomly generated, that are unlocked as you enchant the item up every three levels. For each level, the item's attack and impact increase (but not its other bonuses such as mana and healing power).

To enchant an item you need: the item you are enchanting, an item of the same type (chest piece for a chest piece, gloves for gloves, weapon for a weapon, the items do not need to share a name and the weapons do not have to be the same (bow for a staff works) and nor do the items need to be the same quality) and some enchanting powder depending on what the enchant level of the item is. Once you have everything you simply begin your enchanting and CROSS YOUR FINGERS AND CROSS THEM GOOD, why?

Because here comes those two words "Unrewarding and Frustrating".

Unrewarding: whats so unrewarding about getting a bonus such as extra attack, faster run speed on your boots, or reducing your aggro from boss monsters? Taking only into consideration the rewards you receive and not what it took to get them, it does seem very rewarding. However, it takes absurd amounts of time, money, and resources to enchant an item the higher you get its enchanting level up. Every time you fail to enchant you only get back the items you were trying to enchant, the item and the powder you were using are lost to the void. the second tier of powder is nearly twenty gold, of which you need an amount matching the tier of the item. Tier 12 items would then take 240 gold EACH ATTEMPT PLUS a item to be sacrificed. this may not seem much but as a person who has sat down to waste two thousand gold to the RNG in one sitting just to get an item up from +6 to +7 (without success) I can tell you that one soon looks upon the enchanting system as something you want to avoid putting much hope in. For those who do not play Tera, two thousand gold is not normally acquired in a day much less two or three depending on what level you are.

I think with those words I also covered "Frustrating" if I do say so my self though I will say a few more on the subject. The success rate for enchantment decreases dramatically as you increase an item's enchant level. Having to sacrifice such a huge amount of time and money is a real letdown knowing that there is no guarantee that you will get anything out of it. I for one would much rather pay a high cost with a guaranteed chance of getting something in return rather than sacrifice a lamb to the RNG.

Next week: combat in Tera and maybe dungeon crawling with party mechanics.

See ya!

Hello

Alright, haven't been posting in a while due to the abundance of PARTY TIME with my grandmother being away. I've decided to make a point of posting on Sundays in order to give this some sort of a schedule. Following this post, I'll finally talk about enchanting in Tera, hopefully uninstalling Tera hasn't removed all those screenshots I took.

Edit: "uh oh"